Tuesday, December 11, 2012

The Battle For Tier 1: Keldeo, Darkrai, or Landorus for States (Pt.1 Darkrai)

First I must apologize that this isn't the promised rogue Landorus EX article, but as I was starting that article, I had the idea for this one, so here it is;
















Darkrai, Keldeo, or Landorus? Which is the best play for states? To answer that, you first have to realize that at least two of these powerful EX cards are included in not only one deck, but multiple decks, all mostly with similar strategies, yet different Pokemon. Today, I will be reviewing and weighing each deck variant of these three cards. So hopefully by the end of this article you will have a solid opinion on which deck (out of Darkrai EX variants, Keldeo EX variants, and Landorus EX variants) will be the best choice for you.
 
Now, since that's clear, we can advance to our first card, Darkrai EX.

Darkrai EX

                                                                     
                    








 For the first Darkrai deck, we will be looking at a very consistent Speed Darkrai (or Consistent Darkrai). Here's the list:

Consistent/Speed Darkrai


Pokemon (8)
4 Darkrai EX
4 Sableye DEX

Trainers (40)
4 Professor Juniper
4 N
4 Bianca
4 Skyla
4 Dark Patch
4 Pokemon Catcher
4 Ultra Ball
4 Energy Switch
4 Eviolite
2 Tool Scrapper
1 Energy Search
1 ACE SPEC Computer Search

Energy (12)
12 Dark

 Pros


Obviously, this is an extremely-consistent looking build. This is about the max amount of Darkrai consistency that a player can have in a Darkrai EX deck. This variation will probably be the most effective against any decks like Keldeo/Blastoise that require more time to set-up and heavy energy acceleration.
In my opinion, using four copies of Energy Switch rather than Hydreigon DRX (We'll get to that)  as energy manipulation, is better due to the fact that you can still "save some dark energy from a Darkrai that is about to be KO-ed when you need to, and still have some room for actual consistency with Darkrai.

Cons

With Sableye DEX as a starter, and with decks like Phat Tornadus and White Tea running ramped through the meta-game, you may be donked if you don't also have another basic waiting on the bench.
Also, Darkai EX is great against anything but fighting type, which we saw a lot of at Cities just a few weeks ago from Landorus EX.

Now that we are done discussing the first Darkrai deck, we can move on to the next one, a variation of this, Hammertime.

Hammertime

Here's the list, so we can get started

Pokemon (8)
4 Darkrai EX
4 Sabley
Trainers (37)
4 Professor Juniper
4 N
3 Bianca
2 Skyla
4 Dark Patch
4 Pokemon Catcher
3 Crushing Hammer
3 Ultra Ball
3 Eviolite
4 Energy Switch
1 Tool Scrapper
1 Energy Search
3 Enhanced Hammer
1 ACE SPEC Computer Search

Energy (12)
12 Dark


Although not tested currently, the list I've created above represents the distortion and defense factor that Darkrai has to offer. Equipped with three copies of both Enhanced Hammer and Crushing Hammer, this version of Darkrai is the best one in my opinion.

Pros

One of the key victory qualities of this deck is the game distortion through hammers. They bring out the speed of Darkrai EX by not only slowing down the opponent, but throwing off their game as well.
This is also very consistent, and can better handle decks based on Landorus EX fairly better. Also, the match-up against White Tea and Ho-oh/Tornadus type of decks that feature lots of special energy to discard with the Enhanced Hammers.
                                                                                                   

Cons

Although Hammertime can stand up against Landorus based decks, or decks with a teched Landorus, it still doesn't stand a chance versus an all fighting deck. The only chance it might stand is if you get a first-turn Darkrai EX fully energized for the donk, or just KO their Pokemon before they can set up.

And that should put an end to the Hammertime deck review, now for the Stage 2 version of Darkrai EX, HyDrai

HyDrai

Darkrai/Hydreigon. Not arguably the most-hyped deck of 2012. This deck utilizes the energy manipulation power of Hydreigon DRX's Ability Dark Trance to endlessly move Dark energy from Darkrai EX to Darkrai EX, all the while fully healing Darkrai with Max Potions. After the Max Potions run out, simply use Sableye to recycle them. Here's my list:



Pokemon (15)
3  Deino DRX 93
1  Deino NV
1  Zweilous DRX
3  Hydreigon
3  Sableye
3  Darkrai EX
It's been fun.


Trainers (33)
4  Professor Juniper
4  N
4  Skyla
2  Random Receiver
3  Rare Candy
3  Pokemon Catcher
3  Eviolite
4  Ultra Ball
3  Dark Patch
3  Max Potion
1  ACE SPEC Computer Search

Energy (12)
9  Darkness Energy
3  Blend Energy

Pros 

This deck is simply invisible only if you don't pair up with a deck with unlimited damage output or weakness advantage. Enough said.

Cons

Unfortunately, the other two competitors (Keldeo/Blastoise and Landorus/Fighting Stuff) both exploit one of the decks two weaknesses.

And that wraps up the first part of this post! To save your eyesight, I'm splitting this discussion into three separate parts. Check back sometime later this week for Part 2: Keldeo. Thanks for reading

-Tyler



                                                                                                                






Friday, November 30, 2012

Giveaway Closed, Rogue Deck Discovered

     Due to having not enough participants, the monthly prize drawing will be closed.
Maybe some time in the future we will start it up again, but as of now, it's done.

That being said, good luck to those of you who will be attending cities this weekend.

Also, look forward to a Cities Report sometime next week on a new rogue deck with Landorus EX I've discovered. Until then -Tyler
 

We Have A

Winston Edgar, Congratulations on winning the November Monthly Prize of a 20 code cards! Your prize will be shipped to you shortly!        -Tyler


Monday, November 19, 2012

To Deluge or Not to Deluge

So does it make sense to build an entire deck around a card that seems to be easily defeated?  Or is this the said to be replacement for Feraligatr Prime?  I like the energy acceleration, what do you think?
 
 
The real question that I have for all the PokémonBooster.blogspot.com readers is this, if Pokémon really wanted to be more inclusive why the higher cost for Pre-Release tournaments?  Why 3 Regional Tournaments now?

What are the Point requirements for Nationals, c'mon Pokémon you need to give us the details for the season's events well in advance.

Do you think that the required 400 Championship Points to attend World's is enough, not enough or just right?

 Your comments are welcome.



Wednesday, October 31, 2012

We Have A



     Joe Lawrence, Congratulations for winning the October Monthly Prize of a 10-card booster pack from the new set Boundaries Crossed! Your prize will be shipped to you shortly!

     Remember to sign up for the next giveaway starting tomorrow for twenty online booster pack code cards! -Tyler






Sunday, September 23, 2012

A Unique Idea for Cities

Hey trainers! This is Jack here to give you a rogue idea that may just get you a cities win or top 4! While I myself can't be sure what the best play is at cities, I do think that this deck is competitive enough to win in a tournament environment. The idea is this: You drop down a Keldeo EX (Boundaries Crossed) and drop as many energies as you can in one turn onto him using Blastoise (BCR). You then use Keldeo's ability Step In to get free retreat into him, and attack for some big damage! The deck cannot function solely on this however, so it also runs Mewtwo EX, and Kyurem. Mewtwo EX can be extremely powerful in this deck because you can drop a lot of energies onto him very quickly, and Kyurem works well with this typing and enables spread damage. Here's the list:
 
The artwork on these cards are very
cool as well.
           POKEMON (14)

  • 3-1-3 Blastoise (BCR)
  • 3 Keldeo EX (BCR)
  • 2 Mewtwo EX
  • 2 Kyurem

   TRAINERS/SUPPORTERS/STADIUMS (33)
  • 4 N
  • 3 Professor Juniper
  • 2 Bianca
  • 1 Cilan
  • 1 Skyla
  • 1 Computer Search
  • 2 Energy Search
  • 2 Ultra Ball
  • 2 Energy Retrieval
  • 1 Town Map
  • 3 Pokemon Catcher
  • 1 Super Rod
  • 2 Heavy Ball
  • 3 Rare Candy
  • 2 Eviolite          
  • 2 Random Reciever                   
    ENERGY (13
  • 13 Water Energy                                                                                                        
Some common questions about the deck:
Finally, it's balanced.

  1. "Bianca? But isn't Cheren supposed to be better?" No, not always. Consider this: You are hoping to play down 2-3 energies a turn, and that also means using Energy Search, Energy Retrieval, Cilan, and other things. Between those energies and all those items and such, you should be using Bianca for at least 3 cards, and that doesn't include any Pokemon you may play down, or Catchers and whatnot. 
  2. "Too many different trainers, it can't be consistent." While I see where you're coming from, Skyla and Computer Search make sure that if you need a card, you have a pretty good chance of getting it that turn. 
  3. "4 Ns 3 Junipers?" Well, in testing I've found that as said in the previous question, there is a decent amount of trainers. Some of these trainers are too important to discard early, so using Juniper must be limited to when it is really necessary, probably mid-game, while N is used early game to ensure you don't get rid of things you may still need.

Through testing, this deck has shown promise, and there is a glimmer of hope for another tier one deck. I, for one, would really enjoy a wider variety of types that are playable. Enough worrying about beating Dark, Lightning, and Dragon, let's see some water type decks win tournaments! I would like to hear any comments on the list or any ideas for future articles/decklists.
Thanks for reading! As always you can reach me here:

Youtube.com/JackedUpPokemon
 Or
JackedUpPokemon@gmail.com

Giveaway Update




I apologize for misleading all of you. I originally thought that email registration would work for registering to win our monthly prize giveaway.

 How it would have worked was that I you guys would have registered with your email, then I would have used your email to manually enter all of you in to one of Random.org's list randomizer applications. But it turns out, with the gadget that I used, the email subscribers remain anonymous, therefore, I cannot enter anyone in.

Anyone that has already registered can re-register on my new registration gadget labeled: Monthly Prize Giveaway Registration starting on the first day of October. Remember: Registration does not open until October first.

 Sorry for the inconvenience and may the odds be ever  in your favor. -Tyler  

Saturday, September 22, 2012

New Monthly Prize Giveaway!

It's true! Starting 10/1/2012, Pokemon Booster will be opening a monthly free prize giveaway! on the last day of every month, a lucky winner will receive one of the following prizes corresponding to what month they have won:


January - A Pokemon themed deck box

February - A 10 card Pokemon Booster Pack (from the latest set) 

March - A 5$ Walmart gift card

April - Two packs of 50 Deck Protector card sleeves

May - Twenty online booster pack code cards (Redeemable at: http://www.pokemon.com/us/)

June - A Pokemon themed play mat

July - A 5$ Target gift card

August - A Pokemon themed card binder

September -  A 5$ Gamstop gift card

October - A 10 card Pokemon Booster Pack (from the latest set)

November - Twenty online booster pack code cards (Redeemable at: http://www.pokemon.com/us/)

December - Two packs of 50 Deck Protector card sleeves


To register, simply enter your email address in the "Monthly Drawing Registration" gadget in the top right corner of the site.

All contestants will be randomized to win through http://www.random.org/ .


If you have any questions, feel free to leave a comment below. Thanks! -Tyler



Sunday, September 16, 2012

An Introduction To The New Set

Hey trainers! I'm Jack Dockendorf from the youtube channel Jacked Up Pokemon. I am in seniors, same as Tyler and Shane, and have been playing Pokemon since I was about 4. I have only played competitively since this spring, but I feel as though I've gathered enough knowledge to write a useful article for you guys. Today I'll be reviewing the next upcoming set, Boundaries Crossed, set to release November 7th. The set is already released in Japan, named Freeze bolt and Cold flare. We will be looking at this set as it was released in Japan. This is the 4th EX set, and includes 6 more new EXs. The set has a total of 130 cards, 12 of which are secret rares. Without further adieu, let's take a look at some highlights of the set.

 POKEMON

VileplumeFreezeBolt3.jpgFREEZE BOLT
3/59 Vileplume: Grass Stage 2 140 HP - Ability: Allergy Panic - Weakness for every pokemon in play is now x4
Pollen Spray: GCCC - 50 damage - the defending Pokemon is now poisoned and asleep
I could see this card being paired with decks who have a goal of trolling, such as Terrakion. Sigilygh now has a OHKO on Mewtwo EX and Mew EX, making it that much more valuable. Unfortunately, it is catcher bait at a hefty  3 retreat cost. Switch is seeming more and more useful with each released set. It looks like Vileploom may just be a threat in this format as well as last.

12/59 Charizard: Fire Stage 2 160 HP
Split Bomb: RCC - Does 40 damage to two of the opponents benched Pokemon (Don't apply Weakness and Resistance)
Burn out: RCCCC - 150 damage - discard one fire energy attached to this pokemon
I feel as though the Pokemon company just keeps trying to make a new Emboar deck. 5 energies is a lot, but considering this could be 1 fire and two DCEs, it may not be that difficult to do 150 Damage. Also, the 160 HP is nice.

32/59 Scolipede: Psychic Stage 2 150 HP - Ability: Poison Point - If this Pokemon is his by an opponent, that pokemon is now poisoned.
Venoshock: PPCC - 80 damage - If the defending Pokemon is poisoned, this attack does 40 more damage.
This card really excites me, especially because a new stadium, Virbank City Gym, makes poison do 30 damage between turns. This means that even if you don't attack, as long as they are poisoned they are taking 60 damage! If you do attack, that 60 becomes 180!! Very Interesting.

47/59 Raticate.... Yes. Raticate. Colorless Stage 1 60 HP.
Chew: C - Discard a tool attached to the defending Pokemon
At this point you're wondering if I know anything about pokemon?
Super Fang: CCC - Put damage counters on the defending Pokemon until they have 10 HP left. 
Yeah, that's pretty good. Now, picture that, except Raticate has Rocky helmet attached. Yeah, that's good. Even if it isn't good immediately, there is an item set to be released in the set following this one that automatically poisons the defending pokemon. That's an automatic KO. From a Raticate. 
Blastoise has almost always had
some sort of energy acceleration.

COLD FLARE
14/59 Blastoise: Water Stage 2 140 HP - Ability: Streaming Waterfall - You may attach as many water energy as you like to your Pokemon from your hand.
Hydro Pump: CCCC - 60 damage - Does 10 more for each water energy attached to this Pokemon
I don't think I'll need to explain after you read Keldeo EX. 

19/59 Keldeo EX: Water Basic 170 HP - Ability: Step In - Once During your turn, if this Pokemon is on your bench, you may switch it with the active Pokemon.
Secret Sword: CCC - 50 Damage - Does 20 more damage for each water energy attached to this Pokemon
I think you see the combination. Imagine having that Blastoise benched, bench the Keldeo, and hit for infinite damage that very turn, using step in. I think this Pokemon was planned for surprise moves, and I can't wait to see decks centered around him.

Next up we have one of the best cards released in this set:
26/59 Dusknoir! Psychic stage 2 130 HP - Ability - Black Hand - As often as you like during your turn, you may move a damage counter from one of your opponents Pokemon to another.
Shadow Punch: PCCC - 60 damage - not affected by resistance.
This seems kind of broken, you can just do damage to someone, then next turn move it to someone else with less HP for a KO? He doesn't have to be active, and you can split the damage any way. Scary Scary.
It's back, though slightly different. 

TRAINERS

FREEZE BOLT
Escape Rope - item - Switch one of your Pokemon with one of your benched Pokemon, and your opponent switches one of their benched Pokemon with their active Pokemon.
Town Map - item - flip over all your face down prize cards, they stay this way for the rest of the game.
Hugh - supporter - Both players draw or discard cards until they have 5 cards in their hand
Virbank City Gym - stadium - poison now does thirty damage between turns
Gold Potion - Ace Spec (only one ace spec may be in your deck) - heal 90 damage from one of your Pokemon
Crystal Wall- Ace Spec - If this card is attached to Black Kyurem EX, that Pokemon now has 300 HP
Cheren and rocky helmet secret rare reprints

COLD FLARE
Bicycle - item - Draw cards until you have 4 cards in your hand (you saw that right, it's an item for draw support!)
Ether - item - reveal the top card of your deck, if it is a basic energy, attach it to one of your Pokemon, if not, put it back on top of your deck
Skyla - supporter - Search your deck for a trainer card and put it in your hand, shuffle afterward
Aspertia City Gym - Stadium - All colorless pokemon in play have +20 HP
Computer Search - Ace Spec - Discard two cards in your hand in order to search for any one card from your deck and put it in your hand, shuffle afterwards
Crystal Edge - Ace Spec - If this is attached to White Kyurem EX, that Pokemon's attacks do 50 more damage to the active Pokemon
Bianca reprint

That wraps it up for this article, please let me know what you think of this and whether or not I should more. You can check out my channel, Jacked Up Pokemon, and anyone can contact me by emailing Jackeduppokemon@gmail.com 
Thanks!

Saturday, September 15, 2012

Battle Roads 3-1! Hydreigon/Darkrai EX

Using my Hydreigon/Darkrai EX deck, I was able to take down most of the competition at today's Autumn Battle Roads at the Legion Games in the city of Burnsville . Even with a 3-1 record, only losing to the person who took it all, I was only able to walk away with a fourth place final standing and two Dragons Exalted booster packs because of a 1% resistance difference. Although slightly disappointed about not placing top three, I still had fun and gained useful experience for tomorrow's tournament in Coon Rapids at the Outpost 2000. See you there!

Wednesday, September 12, 2012

Autumn Battle Roads 2nd Place Report 4-1

Hello all!

Tyler here, I apologize that I haven't posted in a while and that this post came in so late, but school just started and I just haven't had a lot of time recently to do much of anything. Today however, I'll be giving a report of the autumn Battle Roads tournament just last weekend, in which I placed second using Darkrai/Hydreigon. I did attend the Sunday tournament as well, but even though I had a pretty good record of 4-1, I got an unlucky bye in the first round which greatly affected my overall standing; fourth place. Without further adieu....

Saturday, Saint Paul Minnesota at The Source 

 

Before I go into match-ups, I must say that it was disappointing for me when I heard that this year there isn't going a top cut in Battle Roads tournaments anymore. And because of that, the two people with the highest standing end up facing off in the final round and determining who takes first or second by only one battle instead of the old, best-two-out-of-three top cut matches. Why is this bad? Because if one person gets a very unlucky start in that final round, it could cost them a First Place Victory Cup.
 
Match 1 of 5

This match wasn't  much of a challenge seeing as my opponent was fairly new to the game.
He didn't draw a single prize.
1-0
Match 2 of 5

My opponent was running a Kyurem EX/Blissey deck that with a strategy of having at least two Blissey on the bench and use Soft Boiled, Blissey's Ability, and Kyurem EX's Frost Breath attack for 60 damage that discards a Special energy from your opponents active Pokemon.He  also ran a few Potion in there as well as one or two Eviolite. All of those things combined makes it very hard to OHKO or even THKO one of his Kyurem EXes. This battle was a tough one, but with the help of Hydreigon's Dragonblast attack and a few Pokemon Catchers I was able two pull it off.
2-0
Match 3 of 5

The deck that my opponent was using was a variation of Empoleon/Terrakion. His battle was not very long because of the fact that I was able to easily control his damage output by not placing many Pokemon on my bench. It also helped that he was not able to pull a Terrakion out of the four turns it took for me to win the game.
3-0
Match 4 of 5

This game was against a friend of mine, and he was running a rogue deck with MewtwoEX, Aerodactyl DEX, and Tornadus EX. Though I ended up winning in the end, the start of the game is were I really struggled. he was putting on the pressure right from the start with his Tornadus EX, PlusPower, and Aerodactyl hitting for 80 damage first turn and then 100. KOing a Darkrai right away. Dispite my early losses however, I was able to finally pull out a Hydreigon on my third turn and start to use Max Potions to keep from getting 2HKOed.
4-0
Final Match

This match was against another one of my friends that was also 4-0. He was running Hammertime, a deck that uses Dark Patch for energy acceleration on Darkrai EX, and Enhanced Hammer and Crushing Hammer for disruption. But for this battle, instead of me telling you how the battle went down myself, you can just watch it right below by clicking the link below:

http://www.youtube.com/watch?v=vTO6jEZBluA&feature=plcp

If you watched the video, you may have noticed that for the first couple of turns the only thing occupying my entire field was a single Deino. That, and some misplays along the way led to a loss that battle. But all in all, it was a great time at the Source Comics and Games down in Saint Paul.
4-1

Here's my list that I used for both tournaments:

  •    Pokemon (13)
  • 3 Darkrai EX
  • 3 Hydreigon DRE
  • 1 Zweilous NVI
  • 3 Deino NVI
  • 2 Sableye DEX
  • 1 Sigilyph DRE
  •   Trainers (34)
  • 4 Professor Juniper
  • 4 N
  • 2 Cheren
  • 4 Rare Candy
  • 4 Ultra Ball
  • 4 Random Receiver
  • 4 Pokemon Catcher
  • 3 Max Potion
  • 3 Dark Patch
  • 1 Eviolite
  • 1 Dark Claw
  •   Energy (13)
  • 4 Blend GFPD
  • 9 Dark
 I did upgrade this list after the tournaments, but will not be publicly sharing my new list for competitive reasons.

That's all of the happenings of the first Autumn Battle Roads! Until next time -Tyler








Wednesday, August 22, 2012

The Big Three

Hello all!

Today I'm going be talking about three different decks: Darkrai EX/Hydreigon, Altaria/Garchomp, and Rayquaza/Eelektrik, also known as The Big Three.

First I'll start off with Darkrai/Hydreigon, so take a look at my list:


Darkrai/Hydreigon

  •    Pokemon (14)
  • 3 Darkrai EX
  • 3 Hydreigon DRX
  • 1 Zweilius NVI
  • 3 Deino NVI
  • 2 Sableye DEX
  • 1 Shaymin EX
  • 1 Sigilyph DRX 
  •    Trainers (33)
  • 4 Professor Juniper
  • 4 N
  • 2 Cheren
  • 4 Rare Candy
  • 4 Ultra Ball
  • 4 Random Receiver
  • 4 Pokemon Catcher
  • 3 Dark Patch
  • 3 Max Potion
  • 1 Eviolite 
*MVP*
  •    Energy (13)
  • 4 Blend LFPD
  • 9 Dark

This deck I currently have built and have been testing for the last two months. I won't go deep into the strategy as this deck is one of the most talked about decks on the Internet.

The basic strategy is to quickly set up Hydreigon DRX on your bench.
Once Hydreigon is set up, use it's Dark Trance ability to move the energy off of your active Darkrai EX, then use Max Potion to heal it of all damage. After using Max Potion, use Dark Trance again to move those Dark energy back to The active Darkrai, and attack. Dark Trance can also be used with Dark Patch, because after using Dark Patch to get an energy from your discard pile on to a bench benched Dark type, you can use Dark Trance to move that energy to your active. And after you've used up your Max Potion and Dark Patch supply, use Sableye DEX to get them back.

Dark Trance and Max Potion make Darkrai EX almost unOHKOable, making for great matchups against any deck that doesn't run Dragon or Fighting types. It can deal with EX based decks fairly well because of the Sigilyph tech. Also, Shaymin EX can help sway things your way when loosing to a Fighting type deck.

That's all for Darkrai/Hydreigon, up next; Garchomp/Altaria.


For Garchomp/Altaria, I'll be going off of info gathered from battling my brother Shane, and watching him play the deck, since he has a Garchomp/Altaria deck that he hopes to take to Nationals this season. But for competitive reasons, he would not like to share his exact list publicly online. I have, however, created my own Garchomp\Altaria list specifically for this article so that you will understand more about the strategy. Here it is:


Garchomp/Altaria   

  •    Pokemon (21)
  • 4 Garchomp DRX
  • 3 Gabite DRX
  • 4 Gible DRX
  • 3 Altaria DRX
  • 3 Swablu DRX
  • 3 Emolga DRX
  • 1 Terrakion NVI
  •    Trainers (29)
  • 4 Professor Juniper
  • 4 N
  • 2 Bianca
  • 2 Random Receiver
  • 2 Energy Search
  • 3 Rare Candy
  • 3 Pokemon Catcher
  • 2 Switch
  • 3 Level Ball
  • 2 Ultra Ball
  • 2 Super Rod      
  •    Energy (10)
  • 4 Blend WLFM
  • 3 Water
  • 3 Fighting

The strategy here is to outnumber and outgun your opponent while at the same time not losing too much when a Garchomp gets KOed. Since Garchomp is not an EX Pokemon, when it gets knocked out, your opponent only draws a single prize, and since Garchomp only takes two energy to attack for 100 or more damage, which happens to 2HKO any EX Pokemon, this can be very hard for any other deck to keep up with.

Another great card that makes this deck strong is Altaria DRX.
*MVP*
Its Fight Song Ability adds 20 damage to all of your Dragon Pokemon's attacks. And since Altaria itself is a Dragon type, it's searchable by Gabite's  Dragon Call Ability, which
 brings me to our next card; Gabite DRX 89. Once per turn, per Dragon Call Ability in play, you can choose to search your deck for any Dragon type Pokemon and put it in your hand. What makes this so good is that Garchomp, Altaria, Gabite and Gible are all Dragon type Pokemon, and any other Pokemon that you might want is searched for by Ultra Ball or Level Ball.

For added consistency, I threw in a few Emolga DRX so if you draw him in your opening hand, on your first turn you can use it's Call For Family attack which lets you not only search out two basic Pokemon, but you also get to put them on to your bench as well.

And last but not least; Terrakion NVI. Because Garchomp needs a Fighting energy to use its attacks, Fighting energies have to be in the deck, so might as well tech in a Terrakion, which OHKOs a Darkrai EX given one of your Pokemon have been knocked out your opponents last turn.

And that is all for Garchomp/Altaria. next up;Rayquaza\Eelektrik AKA RayEels.


This deck has very even match ups all around. And because of Rayquaza DRX and Rayquaza EX, it has a weakness advantage to Garchomp, Altaria, and  Hydreigon. Another thing that makes Rayquaza DRX faster is it's a Basic, and also requiring some Lightning type energy to attack with both Dragon Pulse and Shred, which make it even faster with the help of Eelektrik's Dynamotor Ability. There are other cards worth mentioning in the deck though, as we will talk about some after you've seen my list.


RayEels

  •    Pokemon (16)
  • 4 Rayquaza DRX
  • 2 Rayquaza EX
  • 2 Raikou EX
  • 4 Tynamo DEX
  • 4 Eelektrik NXD
  •    Trainers (31)
  • 4 Professor Juniper
  • 4 N
  • 3 Bianca
  • 4 Energy Switch
  • 4 Pokemon Catcher
  • 3 Level Ball
  • 3 Ultra Ball
  • 3 Switch
  • 2 Random Receiver
  • 1 Skyarrow Bridge
  •    Energy (13)
  • 8 Fightning
  • 5 Fire
 The key card for energy acceleration in this deck is Eelektrik NXD.

*MVP*
After using a Professor Juniper or an Ultra Ball, or even after a Pokemon gets knocked out, it is possible that Lightning energy cards may somehow get into your discard pile. After that, It's up to Eelektrik's Ability Dynamotor to get them back on to your benched Pokemon like Rayquaza EX or a regular Rayquaza.

So all in all, the strategy is to first search for Eelektrik using Ultra Ball to discard Lightning energy while still saving some to attach to a Rayquaza DRX. Then, use Dynamotor to quickly set up Rayquaza DRX. After Rayquaza is loaded with enough energy, start attacking with it and attaching energy on a Rayquaza EX, just in case your opponent whips out a high HP EX Pokemon so you can easily OHKO it with Dragon Burst discarding 3 Lightning energy for 180 damage; leading into another quick set up on Rayquaza DRX with Dynamotor. That's all for RayEels.

These three decks are all very good, but which is best? Tell me which one you think is the best and why in the comments section below. That's all for now -Tyler

 

 

Sunday, August 12, 2012

2012 Pokémon World Champions

Junior's
1st Place: Shuto Itagaki (JP)
2nd Place: Ian Robb (US)
3rd Place: Itsuku Kito (JP)
4th Place: Zachary Bokhari (US)

Senior's
1st Place: Chase Moloney (CA)
2nd Place: Colter Decker  (US)
3rd Place: Dean Nezam (US)
4th Place: Jack Pitcher (CA)

Master's
1st Place: Igor Costa (PT)
2nd Place: Harrison Leven (US)
3rd Place: Jay Hornung (US)
4th Place: Michael Diaz (US)

My son Shane was defeated at the National tournament by Ian Robb, so we are very happy to see that he made it to the final at Worlds.  Way to go to Jay Hornung for placing 3rd again!

Shane and Tyler and I were unable to attend due to financial reason's however we are currently still looking to raise money for the trip if it should happen next year, Pokémon World's will be in Vancouver, BC, Canada, the money that has been raised this year in our failed attempt to attend in Hawaii, will be used to make it again to the US Nationals in Indianapolis, IN.

The video feed of the Master's final was awesome, Harrison you did great, hope to see you at the US Nationals next year.

That's it for now.

Thursday, August 2, 2012

Hawaii or Bust - Worlds Update

Just wanted to update everyone on our attempt to get to the 2012 Pokemon World Championship Tournament.

Since Shane took 7th overall at Nationals he was invited to attend the tournament in Hawaii, the catch is we need to get there.  If he would have won his last battle, he would've got a paid trip for himself and me (dad).  However since he didn't he was still invited, which is huge as the World Championship Tournament is an invite only event.  We are super excited about the opportunity to even be invited so it would be awesome if he could attend.

So now is the time to donate!  You can either donate via this blog, or you can click here.

Thanks for your support and as always, BOOST YOUR GAME!

Monday, July 23, 2012

Rise of the Penguins

Not these penguins....
In the post-Worlds format, which is none other than BW and on, the penguins will rise. And when I say penguin, I mean Empoleon DEX. 



What makes this card so much better in the slower, BW-on format, is that we no longer have cards like Junk Arm, Dual Ball, and Smeargle to allow a quick and easy set-up on a Basic EX Pokemon, Which is simply too hard to keep up with when trying to set-up a Stage 2 of any kind, Especially Empoleon because it can't be searched for by Heavy Ball or Level Ball and must rely on Pokemon Communication and Ultra Ball alone. Since the BW-on format isn't as fast as the HGSS format was, it will be easier to set up Stage 2s, Allowing for Empoleon decks of all kinds to thrive in this new, Stage 2-friendly environment.

Now back to Empoleon;
I apologize for the bad quality.
this is a beast of a card with its own draw engine and a decent attack, that for only one Water energy, can 2HKO just about any EX that doesn't have an Eviolite attached. Empoleon also has 140 HP, and a Lightning weakness.

The next format doesn't leave the Lightning based ZekEels behind though, this Lightning deck will actually get stronger with the help of cards like Rayquaza EX and Emolga DRX.

But how can we turn an auto-loss into a possible comeback when battling ZekEels? Simply by utilizing the versatility of Blend Energy WLFM (Water, Lightning, Fighting and Metal), And the revenge power of Terrakion NVI and Exp. Share.

Using Blend Energy WLFM to attach on Terrakion and Exp. Share to move a Water energy from the active to the benched Terrakion with the Blend Energy attached, and in the end Retaliating for 90. Unless, the defending Pokemon happens to be a Lightning type  potentially OHKOing it with 180. After applying Weakness and Resistance.



So now that we know how to deal with a Lighting weakness disadvantage, we can move on to some different tricks that will help Empoleon rise to the top in this next format.

Trick #1 Max Potion

When your main attacker requires only a single energy to attack, Max Potion is a must-have.
If your opponent can't do the 140 damage necessary to KO Empoleon with one hit, use a Max Potion to discard all energy attached to Empoleon (you only have to discard one since that's all he needs to attack) and heal off all of that damage allowing Empoleon another turn not spent in the discard pile.








Trick #2 Lapras NXD

Lapras NXD is key to getting a great start and good for energy acceleration with Exp. Share. Simply attach an Exp. Share to any Pokemon on the bench, then when Lapras gets knocked out, the basic Water energy goes on the Pokemon with the Exp. Share attached. And since Empoleon only needs one energy to attack, this could really save you early or late game if you'd rather attach an energy to say, a Terrakion that requires two energy to use Retaliate and three for Land Crush. Also, using Call for Family to get those two Piplup Turn 1 is crucial if you want an Empoleon up by turn two with Rare Candy or turn three using Prinplup.



Trick #3 Tool Scrapper

When Terrakion is facing off with a 180 HP EX Pokemon with a weakness of Fighting, (Darkrai EX, Zekrom EX Etc.) and if that 180 HP Pokemon with a weakness of Fighting just so happens to have an Eviolite attached, that 180 Damage from Land Crush or Retaliate suddenly drops down to 160, giving them the chance to retreat, use Max Potion, or if it's a Zekrom EX, go for the KO on Terrakion. However, there is one card that can take care of this situation and put that 160 back up to 180. That card is Tool Scrapper.
It reads: Choose up to 2 Pokemon Tool cards attached to both your and your opponent's Pokemon and discard them. And thats how this card can help win games.




And now that  you've learned some helpful  and tricks and strategy about Empoleon, it's about time that you see an actual, tested list so that you can 1.) See how I build an Empoleon deck. And 2.) Get a grip on some card counts (like Empoleon and Lapras) that are pretty stand under penguin circumstances so that you can hopefully make an Empoleon deck of your own. Here's my list:

 The List


  •    Pokemon (16)
  • 4 Empoleon DEX
  • 2 Prinplup DEX
  • 4 Piplup DEX
  • 4 Lapras NXD
  • 2 Terrakion NVI
  •     T\S\S (33)
  • 4 N
  • 2 Professor Juniper
  • 1 Cheren
  • 4 Random Receiver
  • 4 Rare Candy
  • 3 Pokemon Communication
  • 3 Exp. Share
  • 3 Pokemon Catcher
  • 2 Max Potion
  • 2 Level Ball
  • 2 Great Ball
  • 1 Heavy Ball
  • 1 Super Rod
  • 1 Tool Scrapper
  •    Energy (11)
  • 4 Blend Energy WLFM
  • 7 Water  

Although this deck is a great one, there are other ways to run Empoleon. I would cover them now but I'm all written out for today. Who knows, the penguins might strike back in another post covering more ways to run Empoleon. Until then -Tyler






ZekEels BW & On

KBdaddy here with ZekEels BW-on, Normally I don't post articles like this so be easy on me.

Here it goes...

Since the format change will be taking place very soon I have replaced all the "old" HGSS cards with BW-on cards, so you won't see any Junk Arm. s broken as it was, it's gone.

The way this deck works is like any other ZekEels build however the Tornadus EX is a great starter and with the Stadium Skyarrow Bridge in play coupled with the possibility of pulling some PlusPower on either the first turn or the Juniper/N play it is a strong possibility to DONK, but usually I have found it to be a consistent hard hitter first turn if not for sure second turn.

So after I have either won due to the DONK, we play again, and if my opponent actually has the chance to get a good start it is great in the late game as well, with Zekrom EX waiting in the background and the ability to hit for 150 is huge, and if coupled with 2 of the 4 PlusPower that are in my deck he can OHKO a 170HP EX without an Eviolite.

Basic strategy is to get the Tynamo on the bench as early as possibly and to get 2 in play and evolved by the second or third turn.  That gives you the ability to add energy to either Mewtwo EX or Tornadus EX or Zekrom EX with a regular attach for turn using a DCE or a regular Lightning energy.

The List

  •    Pokemon (13)
  • 2 Zekrom EX
  • 3 Tornadus EX
  • 2 Mewtwo EX
  • 3 Eelektrik NVI
  • 3 Tynamo NVI
  •    T/S/S (32)
  • 3 Skyarrow Bridge
  • 4 Professor Juniper
  • 4 N
  • 3 Random Receiver
  • 4 Pokemon Catcher
  • 4 Plus Power
  • 3 Switch
  • 3 Ultra Ball
  • 1 Pokemon Communication
  • 3 Level Ball
  •    Energy (15)
  • 4 Double Colorless Energy (Special Energy Card)
  • 11 Electric
So now you know what I am running I would like your input on how you think I could improve this seemingly consistent winning deck.  I will test out some idea's and then update this post with my findings.  Thanks for reading and as always BOOST YOUR GAME!

Thursday, July 19, 2012

Poll Ended \ A BW-on Future

The poll to see what subject Pokemon Booster should write about next has officially ended. With Zekeels BW-on beating Garchomp\Altaria deck analysis by one vote, You can expect a Decklist\Strategy post about Zekeels BW-on in the next days to come, written by kbdaddy.

Meanwhile, I will be working on an article showing a different way to run Empoleon DEX. This will also be in BW-on format, because starting today, Pokemon Booster will use ONLY the BW-on format for a guideline on making decks and articles. That's all for today folks, thanks for reading! -Tyler

           

Tuesday, July 10, 2012

An Accelerating look at Rayquaza EX: Darkrai/Dreigons (Darkrai EX/Rayquaza EX/Hydreigon)

As promised, I'm back with a new (and improved) Rayquaza EX deck creation and article.
EXceptional Energy acceleration.

The Strategy 

 

   Two days ago, as I was messing around with some different combos using Rayquaza EX, I found one combination that actually does work; using Rayquaza EX's Celestial Roar attack as energy acceleration, and Hydreigon's Dark Trance Ability to move energy from Rayquaza EX to a benched Darkrai. Later, I found that it would help to play the Item card Pokedex, which allows you to look at the top five cards of your deck, rearrange them how you like, and set them back down. But why does this help? I put this card in, only for better chances of finding energy with Celestial Roar. Hence, boosting the decks overall speed.

    Rayquaza EX is not the only good card in this deck though, because Hydreigon's Dark Trance not only moves Dark energy around, but can heal too. It can heal with Max Potion that is. Still confused? It works like this: Darkrai EX is active with 3 energy attached and 160 damage on it. On your bench sits a Hydreigon and another Darkrai EX with no energy. In your hand, you have a lone Max Potion. What you do next is this: Use Darkrai's Dark Cloak to retreat your active Darkrai to the bench and promote the Darkrai with no energy attached. Then move the energy from the damaged Darkrai to the active one with Dark Trance. Then your finally able to use Max Potion to heal all damage from  the once-damaged Darkrai without having to discard any energy!

Now that you know how it all works, we can move on to Card Choices.

Before we go in to at Card Choices, take a look at my current list:                                                                                          


Translation: B-C-I-F

The List

  •    Pokemon (13)
  • 4 Rayquaza EX
  • 3 Darkrai EX
  • 3 Hydreigon (Dark Trance)
  • 1 Zweilous NV
  • 2 Dieno NV
  •    T/S/S (32)
  • 4 Professor Juniper
  • 4 N
  • 3 Bianca
  • 4 Pokedex
  • 4 Pokemon Catcher
  • 3 Max Potion
  • 3 Rare Candy
  • 3 Ultra Ball
  • 2 Random Receiver
  • 2 Level Ball
    "No touchy touchy."
  •    Energy (15)
  • 4 Blend Energy GFPD
  • 11 Dark



Card Choices

4 Rayquaza EX

Rayquaza EX is the main source of energy acceleration in this deck and key to a great start. I run 4 to increase my chances of a Rayquaza start.







3 Darkrai EX


Darkrai EX is the preferred attacker for the deck and the reason that I run no Switch, because of its Dark Cloak Ability and Hydreigon's Dark Trance, I will always have free retreat. Also, Night Spear is a great attack, hitting for 90 and 30 to a benched. I run 3 Just for consistency.






3 Hydreigon (Dark Trance)


Translation: – Dragon – HP150
Stage 2 – Evolves from Zweilous


Ability: Dark Trance
As often as you like during your turn (before your attack), you may move a Darkness Energy attached to 1 of your Pokemon to another of your Pokemon.

[P][D][D][C] Dragon Blast: 140 damage. Discard 2 Darkness Energy attached to this Pokemon.

Weakness: Dragon (x2)
Resistance: none
Retreat Cost: [C[C][C]
When your opponent pulls out there Terrakion, and the only attacker that you have is Darkrai, things could get nasty. But with the help of Hydreigon, the remedy is here! 140 damage can definitely OHKO a Terrakion. There's one problem though; Terrakion has 130 HP, and with an Eviolite attached, Hydreigon can no longer get the OHKO on it. So what should you do? Just attack the Terrakion with Dragon Blast! Because that will bring Terrakions HP down to exactly 10. Then next turn, you bring up a Darkrai, Catcher up one of your opponents benched Pokemon (preferably one with 90 HP or less) and use Night Spear for KO on active and the benched Terrakion!

2 Deino 


Why only 2? I run only 2 because I'm afraid if I ran any more, I would be in risk of a Deino start, and with a ridiculous 2 retreat cost, that can be a downright waste of energy when trying to get him to the bench even with Darkrai's Dark Cloak.





3 Bianca
Why not Cheren? I've tested with both, and the majority of time Bianca draws more cards. Avg. 3-4. And why not put in some more Random Receiver in instead? Just because Random Receiver is, well, random. I like the assurance of knowing what Supporter I will get, and you can't exactly control what you get when using a Random Receiver.

4 Pokemon Catcher
Pokemon Catcher is a staple in every deck. ESPECIALLY in Darkrai\Dreigons because with the power to bring up any of your opponents Pokemon, as long as your opponent has a HP90 or less Pokemon, Darkrai EX can OHKO it easily, making for a great team.

4 Blend Energy GFPD
Translation: While in play, this card provides either Grass, Fire, Psychic, or Dark type of Energy but provides only 1 Energy at a time. (While not in play, Blend Energy GFPD counts as Colorless energy.)


 

 

Now, as you've seen my strategy, card choices, and list, it's about time to wrap things up. But before you go, make sure to vote for what my next post should be about. Thanks! -Tyler


















Monday, July 9, 2012

Rayquaza EX BW-on

My apologies for giving false information about that RayquazaDonk deck that I posted about earlier which included HGSS cards. Dragons EXalted will NOT be playable at Worlds, therefore destroying any hope of combining Rayquaza EX with the HGSS-on format which will be played at Worlds.

   To make up for my extremely unprofessional mistake, I will, given a few days, create an improved Rayquaza deck and article using the BW-on format that we can play at Battle Roads, after Worlds. Until then -Tyler

Thursday, July 5, 2012

2012-2013 Modified Format Details (Go Live: September 1st, 2012)

The Modified rotation for the 2012-2013 tournament year is as follows and will take effect on September 1, 2012:
  • Black and White (BLW)
  • Black and White: Emerging Powers (EPO)
  • Black and White: Noble Victories (NVI)
  • Black and White: Next Destinies (NXD)
  • Black and White: Dark Explorers (DEX)
  • Black Star Promos (BW01 and higher)
  • Black and White McDonald’s promos (MCD)
  • Black and White Trainer Kits (TK)
Newer sets that are released after this point are also tournament legal. Cards obtained from Pre-Releases are NOT Modified, tournament legal until their actual scheduled release date. Please note that this list is subject to updates as the newer sets are released.
TPCI has also announced that the 2012-2013 Tournament Year will commence on July 9 to allow a head start in obtaining Play! Points towards qualifying for attendance to next year’s National Championships, while the set rotation will still occur on September 1. Players competing in the 2012 World Championships will still follow the HGSS-on format. For more information, click here.
The best opportunities to take advantage of this head start for Play! Points prior to the set rotation are participatinig in Sanctioned, Non-Premier Tournaments for the month of July and August, and participating in the Legend Season at your local League!
You are highly encouraged to build your decks using this new set rotation list as it will better prepare you for competing in future Premier Events when we switch over to this format.

Reference: "http://wrpokeleague.wordpress.com/2012/06/18/new-modified-tournament-legal-set-rotation-for-2012-2013-tournament-year-announced/"
Special Thanks to Professor Raz